Abe
A Mudokon slave and the protagonist. After learning the truth about RuptureFarms, he attempts to escape and rescue his fellow Mudokons.
How it plays
The game uses a cinematic side-scrolling perspective across connected rooms and industrial environments. Abe must escape RuptureFarms, guide fellow Mudokons to safety, and survive hazards such as traps, guards, mines, and hostile creatures.
Players explore, pull levers, activate machinery, sneak past enemies, and use Gamespeak commands to communicate with Mudokons. Abe can chant near certain enemies to possess them temporarily, allowing access to abilities or machinery unavailable to him. Progress depends on solving environmental puzzles and finding routes through increasingly dangerous areas.
Plan your run
Observe each room before moving. Traps, patrol patterns, and timing are usually more important than speed.
Use Gamespeak carefully, save or trigger checkpoints when possible, and rescue Mudokons rather than rushing past them. Possession is often the safest way to disable a threat or operate machinery.
Meet the cast
A Mudokon slave and the protagonist. After learning the truth about RuptureFarms, he attempts to escape and rescue his fellow Mudokons.
The executive responsible for RuptureFarms and Abe's principal adversary.
Abe's enslaved people. He can communicate with them and guide them toward escape portals.
Before you begin
The game rewards patient observation more than fast reflexes.
Different Gamespeak commands can produce different responses from Mudokons.
The ending depends on how many Mudokons are rescued.
Oddworld: Abe's Oddysee is a cinematic puzzle-platform adventure developed by Oddworld Inhabitants and published by GT Interactive. It follows Abe, a Mudokon slave working at RuptureFarms, who discovers that his people are being processed as food and begins a dangerous escape and rescue mission. The game combines side-scrolling exploration, environmental puzzles, stealth, character possession, and a distinctive Gamespeak communication system. Its detailed 2D presentation and darkly satirical story made it one of the most memorable PC platform adventures of the late 1990s. Critics and players especially praised its atmosphere, animation, world-building, and ambitious puzzles, although its unforgiving checkpoints and occasionally opaque solutions were frequent criticisms.
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