Lemmings
Small creatures that walk continuously and can be given specialized skills to overcome obstacles and reach the exit.
How it plays
Each level is presented as a scrolling two-dimensional side view. Lemmings enter from a designated entrance and walk continuously, turning around when they meet obstacles. The objective is to save the required number before the available time expires.
Players assign skills such as Climber, Floater, Bomber, Blocker, Builder, Basher, Miner, and Digger. Skills are limited by level, and progression depends on solving increasingly intricate layouts with the required survival percentage. The game is organized into themed level groups with multiple difficulty tiers.
Plan your run
Study the entire route before spending a skill. Identify where the first blocker, builder, or digger must be used, then preserve rare abilities for places where no alternative exists.
Use pauses and controlled release rates to separate lemmings when timing matters. Test dangerous sections deliberately, and remember that a solution can require sacrificing a lemming or detonating a blocker to open the final route.
Meet the cast
Small creatures that walk continuously and can be given specialized skills to overcome obstacles and reach the exit.
Before you begin
Check the required save percentage before taking risks.
Reserve builders and bombers until the route is fully understood.
Use the pause function to plan complex sequences.
Oh No! More Lemmings is a puzzle-strategy game developed by DMA Design and published by Psygnosis for DOS in 1991. It expands the original Lemmings formula with a large collection of new levels, demanding players guide automatically marching lemmings to an exit while managing limited abilities. The play style combines real-time decision-making, spatial planning, and careful experimentation: a single misplaced skill can make a level impossible to finish. Rather than introducing a new story or major mechanical system, the game concentrates on tougher level design and compact environmental challenges. It was well received as a substantial follow-up for players who wanted more of the original game's distinctive puzzles, although its difficulty could be severe for newcomers.
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