Fun School 2: For the Under-6s
DOSEducational
How it plays
The game alternates between tank construction, AI programming, and combat testing. Players select a chassis and install equipment such as weapons, armor, sensors, and power-related components, balancing capability against available resources and weight.
Combat takes place in arenas where the programmed tank follows its own rules. The objective is to defeat opposing vehicles and use the results to refine hardware and behavior. Progress comes from earning resources, improving the design, and revising the AI script rather than from direct reflex control.
Plan your run
Start with a simple script that can detect enemies, maintain a useful range, and fire only when a target is in a favorable position. Test one change at a time so that the effect of each rule is clear.
Balance weapons, armor, mobility, sensors, and power. A heavily armed tank can still fail if it cannot detect enemies or reposition efficiently. Keep backups of successful scripts before making major revisions.
Before you begin
Use combat results to identify one weakness at a time.
Avoid spending all available resources on weapons; detection and mobility are also essential.
Save proven AI scripts before experimenting.
Omega is a programming strategy and vehicle-simulation game developed and published by Origin Systems for DOS in 1989. The player designs a cybernetic tank, equips it with weapons and defensive systems, and writes artificial-intelligence instructions that determine how it behaves in combat. Battles are observed rather than controlled through constant direct input, making planning, testing, and revision central to play. Outside combat, the game includes a terminal-like interface for managing the tank and improving its design. Omega became known as an unusual and technically ambitious release because it combined resource management, programming, and arena combat instead of following a conventional action format. Its demanding interface and abstract presentation appealed most to players who enjoyed experimentation and systems-driven strategy.
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