How it plays

How does Puck Man play?

The game uses a top-down maze view. The objective is to clear every pellet and bonus item from the maze without losing all lives. Four ghosts patrol the corridors and create changing threats as the stage develops.

Puck Man moves continuously through the maze, with turns controlled by directional input. Power pellets temporarily make the ghosts vulnerable. After a stage is cleared, the maze resets with increased pressure and faster danger.

Plan your run

What is the best way to play Puck Man?

Plan an escape route before taking a power pellet, and avoid entering corners with no clear turn available.

Use tunnels and changes of direction to separate ghosts. Save power pellets when possible, since they are most valuable when several ghosts are nearby.

Because the exact DOS control mapping and port behavior are not documented here, use the version's own instructions or configuration screen to verify inputs.

Meet the cast

Who are the key characters?

1

Puck Man

The player-controlled character who clears pellets and bonus items from the maze.

2

Blinky

The red ghost, known for directly pursuing Puck Man.

3

Pinky

The pink ghost, associated with attempting to intercept Puck Man's route.

4

Inky

The cyan ghost whose movement is influenced by Puck Man and another ghost.

5

Clyde

The orange ghost whose behavior alternates between pursuit and wandering.

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