Puck Man
The player-controlled character who clears pellets and bonus items from the maze.
How it plays
The game uses a top-down maze view. The objective is to clear every pellet and bonus item from the maze without losing all lives. Four ghosts patrol the corridors and create changing threats as the stage develops.
Puck Man moves continuously through the maze, with turns controlled by directional input. Power pellets temporarily make the ghosts vulnerable. After a stage is cleared, the maze resets with increased pressure and faster danger.
Plan your run
Plan an escape route before taking a power pellet, and avoid entering corners with no clear turn available.
Use tunnels and changes of direction to separate ghosts. Save power pellets when possible, since they are most valuable when several ghosts are nearby.
Because the exact DOS control mapping and port behavior are not documented here, use the version's own instructions or configuration screen to verify inputs.
Meet the cast
The player-controlled character who clears pellets and bonus items from the maze.
The red ghost, known for directly pursuing Puck Man.
The pink ghost, associated with attempting to intercept Puck Man's route.
The cyan ghost whose movement is influenced by Puck Man and another ghost.
The orange ghost whose behavior alternates between pursuit and wandering.
Puck Man is Namco's maze-chase arcade game, presented here for DOS. The player guides Puck Man through a single-screen maze, eating pellets while avoiding hostile ghosts. Power pellets briefly reverse the danger, allowing the ghosts to be pursued instead. The game's rules are simple but demand route planning, timing, and quick reactions. Its compact design helped establish maze chase as a major arcade genre and made the character internationally recognizable. Documentation for this DOS release is limited, so its specific port developer, publisher, release date, and version differences cannot be confirmed here.
Catalog entry maintained by EmuGamers Editorial Team
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