Fun School 2: For the Under-6s
DOSEducational
How it plays
Paladin focuses on exploring hostile areas and overcoming enemies through real-time combat. The player advances through a fantasy setting, uses the character’s abilities and equipment, and manages encounters while searching for a path through the game’s challenges.
Progression is tied to exploration and successful combat. Detailed documentation of the complete stage structure, statistics, and late-game progression is limited, so undocumented mechanics should not be assumed.
Plan your run
Explore methodically and avoid rushing into unfamiliar areas. Keep track of routes and useful items, and approach difficult encounters cautiously rather than repeatedly trading damage.
Because surviving documentation is incomplete, rely on observed enemy behavior and conserve valuable resources whenever possible.
Before you begin
Map explored areas mentally or on paper, especially when routes begin to look similar.
Test combat timing and enemy reach before committing to difficult encounters.
Paladin is a fantasy action role-playing game developed and published by Bethesda Softworks for DOS in 1991. The player takes the role of a paladin who explores a dangerous medieval-fantasy world, battles hostile creatures, and develops the character through adventure and combat. The game combines real-time action with role-playing elements rather than presenting a purely menu-driven adventure. Its early Bethesda lineage makes it historically notable as one of the company’s pre-Elder Scrolls releases, although it has a limited surviving critical record and is less widely documented than the studio’s later games.
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