Isa
The central heroine of the Les Passagers du Vent story, whose journey drives the investigation and exploration.
How it plays
The player explores illustrated locations from an adventure-game perspective, examines objects, speaks with characters, and uses collected items to solve situations. Progress depends on discovering the correct actions and dialogue choices rather than on reflex challenges.
The story advances through connected scenes and narrative encounters. Players must observe clues, manage inventory items, and revisit locations when new information changes what can be done.
Plan your run
Examine every available object and speak with characters more than once when the story changes. Keep track of clues and item uses, because progress often depends on applying an object in the correct scene rather than following an obvious linear path.
If a location seems blocked, revisit earlier areas and repeat conversations. Older adventure-game puzzles frequently rely on information learned elsewhere and on actions that are not immediately signposted.
Meet the cast
The central heroine of the Les Passagers du Vent story, whose journey drives the investigation and exploration.
A major companion associated with Isa's continuing journey.
A supporting character connected to the game's historical narrative.
Before you begin
Record important dialogue and item descriptions; several solutions depend on earlier clues.
Try inventory items on relevant scenery and characters before assuming a scene has no further purpose.
Les Passagers du Vent II is a DOS graphic adventure developed and published by Infogrames in 1990. It continues the historical seafaring story inspired by François Bourgeon's comic series, placing the player in a narrative of travel, investigation, and danger. The game combines exploration, conversations, item use, and environmental puzzles rather than action-oriented combat. Its presentation is built around illustrated scenes and text-driven interactions that reflect the source material's period setting. Reception has generally been shaped by its unusual comic adaptation and atmosphere, while its dated interface and demanding puzzle logic can make it less accessible to players unfamiliar with older European adventures.
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