Pepper
The young protagonist who becomes stranded in the past during a time-travel adventure.
Documented for this version
Left Mouse Button | Select, examine, talk to, take, or use an on-screen object. |
|---|---|
Right Mouse Button | Cancel the current command or return from an interaction, where supported by the interface. |
The DOS game is designed for mouse control.
Exact keyboard bindings may vary by release or configuration.
How it plays
The game uses a first-person point-and-click perspective with illustrated scenes and a Sierra-style interface. The objective is to explore historical locations, gather clues and objects, and solve puzzles that advance Pepper's time-traveling adventure.
Players click on scenery and characters to inspect, talk, take, or use items. Progress depends on combining observations with inventory objects and choosing appropriate dialogue or actions. The DOS release is primarily a single-player story campaign with a sequence of connected scenes rather than separate competitive modes.
Plan your run
Examine every scene carefully and talk to characters more than once; important clues are often delivered through conversation.
Keep track of objects and where they were found. Try inventory items on relevant people and scenery, and revisit earlier locations after gaining new information.
Because the game is educational, historical details and contextual information frequently point toward the correct solution.
Meet the cast
The young protagonist who becomes stranded in the past during a time-travel adventure.
The historical inventor and statesman whose world forms a central part of Pepper's journey.
Before you begin
Talk to every available character before leaving an area.
Record clues and item locations to avoid repeating searches.
Use the historical information in conversations to guide puzzle solutions.
Pepper's Adventures in Time is an educational point-and-click adventure developed and published by Sierra On-Line for DOS in 1993. The game follows Pepper and her dog as an experiment in time travel sends them into the era of Benjamin Franklin and colonial Philadelphia. Players investigate historical locations, talk with period figures, collect items, and solve logic-based puzzles. Its lessons are integrated into the story rather than presented as separate quizzes, giving the game a playful introduction to early American history. Reception was generally favorable among educational-game audiences, although its appeal is closely tied to its historical subject and distinctly early-1990s presentation.
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