Pikachu
The playable Pokémon and central racer. Pikachu is guided across each course using the Nintendo DS touch screen.
Documented for this version
Stylus | Guide Pikachu Touch and move the stylus on the touch screen to steer Pikachu. |
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The Nintendo DS touch screen is central to movement.
No additional button combination is listed here without a verified version-specific function.
How it plays
Courses are viewed from above. The objective is to steer Pikachu through checkpoints, avoid hazards, and reach the finish ahead of the opposing racers. The stylus is used to direct Pikachu across the touch screen, making movement more immediate than in a standard racing game.
Progression is organized around races and cups. Completing events opens further challenges, while course layouts require players to balance speed with accurate navigation. The game also supports multiplayer play through Nintendo DS features, although the main progression is designed for one player.
Plan your run
Learn each course’s turns and hazards before attempting to maximize speed. Use smooth, deliberate stylus movements rather than constantly changing direction, and prioritize clean checkpoint routes over risky shortcuts.
When several racers are nearby, avoid collisions and preserve momentum. Replaying completed courses is useful for learning the safest line and improving completion times.
Meet the cast
The playable Pokémon and central racer. Pikachu is guided across each course using the Nintendo DS touch screen.
Before you begin
Practice difficult courses to memorize turns, hazards, and the fastest safe route.
Keep Pikachu moving smoothly; abrupt stylus changes make precise steering harder.
Editorial context
A simple Pokémon racing spin-off with distinctive touch-screen controls, but its limited racing depth can feel repetitive.
Pokémon Dash is a top-down racing spin-off developed by Ambrella for Nintendo DS. The player guides Pikachu through obstacle-filled courses, using the touch screen rather than a conventional directional pad. Races emphasize quick reactions, route choice, and maintaining momentum across varied terrain and checkpoints. The game includes a single-player progression built around cups and courses, with additional multiplayer features available through Nintendo DS functions. Its touch-focused design demonstrated an early use of the system’s stylus for a Pokémon game. Reception was mixed: critics generally praised the novel controls and accessible premise, but often found the racing mechanics repetitive and the content comparatively slight.
Catalog entry maintained by EmuGamers Editorial Team
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