Player character
A customizable young Trainer who begins a new journey through Unova.
Documented for this version
D-pad | Move the player character or select an option. |
|---|---|
A | Confirm selections, talk to people, inspect objects, and choose commands. |
B | Cancel, close menus, or run while moving in suitable areas. Running requires the appropriate movement conditions. |
X | Open the main menu. |
Y | Use the registered item or registered function. Only works when a function has been registered. |
How it plays
The player explores towns, routes, caves, and other areas from a top-down perspective. The main objective is to earn Gym Badges, defeat the Pokémon League, complete the regional adventure, and resolve Team Plasma’s plans.
Pokémon battles are turn-based. The player chooses attacks, items, Pokémon switches, or an attempt to flee, while type matchups, abilities, held items, and status effects shape the outcome. Progress includes capturing and training Pokémon, evolving them, learning moves, and unlocking new areas and story events. Optional facilities and post-game challenges add further goals.
Plan your run
Build a balanced team with different types and keep several Pokémon near the same level. Exploit weaknesses rather than relying on one powerful attacker, and carry status-healing items for long routes and caves.
Talk to non-player characters, revisit earlier areas, and use the Pokédex and move descriptions to plan coverage. Save before major battles, legendary encounters, and one-time story events.
Meet the cast
A customizable young Trainer who begins a new journey through Unova.
The player’s determined rival, whose personal goal is tied to Team Plasma and his stolen Pokémon.
A Pokémon researcher and Professor Juniper’s assistant who helps the player during the journey.
A Gym Leader and former rival who now focuses on helping young Trainers grow stronger.
A former Team Plasma leader whose unusual bond with Pokémon remains central to the story.
A manipulative Team Plasma leader pursuing control over Unova and its Pokémon.
A scientist studying the source of Pokémon strength while supporting Team Plasma.
Before you begin
Use the C-Gear and Join Avenue features when appropriate, but disable wireless functions when battery life or focus matters.
Check hidden items and optional routes after obtaining new field abilities or story access.
Keep a Pokémon with useful field moves available, while reserving battle moves for your main team.
Pokémon White Version 2 is a Japanese role-playing game developed by Game Freak and published by Nintendo and The Pokémon Company for Nintendo DS. It continues the Unova-region adventure two years after Pokémon Black and White, combining exploration, character-driven storytelling, creature collection, and turn-based battles. Players travel through a changed Unova, challenge Gyms, complete the Pokédex, and confront Team Plasma’s divided factions. The game was well received for its expanded world, larger selection of obtainable Pokémon, post-game content, and substantial improvements over its predecessors, although its sequel structure was more familiar to returning players.
Catalog entry maintained by EmuGamers Editorial Team
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