Documented for this version

Which controls does this version use?

Actions

Pokémon Black Version 2 action controls
D-pad
Move the player character or move the selection cursor.
A
Talk, inspect, confirm selections, and select battle commands.
B
Cancel selections; hold while moving to run when running is available.
X
Open the X menu.
Y
Use registered items or functions when one is assigned.
L
Cycle or access certain interface functions where supported.

Function varies by context.

R
Cycle or access certain interface functions where supported.

Function varies by context.

Touch screen
Select menu options and interact with touch-screen interfaces.

Control notes

  • The Nintendo DS touch screen is used for menus and several side activities.

  • Some actions require a specific field move, item, or story condition.

How it plays

How does Pokémon Black Version 2 play?

The player explores Unova from a top-down perspective, traveling between towns, routes, caves, and other areas. The main objective is to defeat eight Gym Leaders, earn Badges, and challenge the Pokémon League while opposing Team Plasma’s plans.

Battles are turn-based. The player selects moves, switches Pokémon, uses items, and captures wild Pokémon. Pokémon gain experience, level up, learn moves, evolve, and can be arranged into a team of up to six. Optional modes include the Pokéstar Studios, Pokémon World Tournament, Join Avenue, and extensive post-game areas.

Plan your run

What is the best way to play Pokémon Black Version 2?

Build a balanced team with varied types rather than relying on one powerful Pokémon. Keep several Pokémon near the same level so that important battles do not depend on a single member.

Carry status-healing items and remember that Gym Leaders and major opponents use type coverage. Explore side areas, rematch trainers, and use the Pokémon World Tournament and post-game facilities to gain experience and test different teams.

Meet the cast

Who are the key characters?

1

Player character

The customizable young Trainer who travels across Unova, collects Gym Badges, and challenges Team Plasma.

2

Hugh

The player’s determined rival, whose personal goal is tied to a stolen Pokémon and Team Plasma.

3

Cheren

A former rival who becomes the Normal-type Gym Leader of Aspertia City.

4

Bianca

A returning friend who assists Professor Juniper and helps the player during the journey.

5

Colress

A scientist studying the true potential of Pokémon and a prominent Team Plasma figure.

6

Ghetsis

The manipulative leader behind Team Plasma’s continued activities.

7

N

A major returning character whose ideals and connection to Pokémon remain central to the story.

Before you begin

What should you know before playing?

  1. 1

    Save before important battles and before attempting to catch a rare Pokémon.

  2. 2

    Use the Pokédex and move descriptions to plan type advantages.

  3. 3

    Check Join Avenue and Pokéstar Studios for optional rewards and activities.

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