Player character
The customizable young Trainer who travels across Unova, collects Gym Badges, and challenges Team Plasma.
Documented for this version
D-pad | Move the player character or move the selection cursor. |
|---|---|
A | Talk, inspect, confirm selections, and select battle commands. |
B | Cancel selections; hold while moving to run when running is available. |
X | Open the X menu. |
Y | Use registered items or functions when one is assigned. |
L | Cycle or access certain interface functions where supported. Function varies by context. |
R | Cycle or access certain interface functions where supported. Function varies by context. |
Touch screen | Select menu options and interact with touch-screen interfaces. |
The Nintendo DS touch screen is used for menus and several side activities.
Some actions require a specific field move, item, or story condition.
How it plays
The player explores Unova from a top-down perspective, traveling between towns, routes, caves, and other areas. The main objective is to defeat eight Gym Leaders, earn Badges, and challenge the Pokémon League while opposing Team Plasma’s plans.
Battles are turn-based. The player selects moves, switches Pokémon, uses items, and captures wild Pokémon. Pokémon gain experience, level up, learn moves, evolve, and can be arranged into a team of up to six. Optional modes include the Pokéstar Studios, Pokémon World Tournament, Join Avenue, and extensive post-game areas.
Plan your run
Build a balanced team with varied types rather than relying on one powerful Pokémon. Keep several Pokémon near the same level so that important battles do not depend on a single member.
Carry status-healing items and remember that Gym Leaders and major opponents use type coverage. Explore side areas, rematch trainers, and use the Pokémon World Tournament and post-game facilities to gain experience and test different teams.
Meet the cast
The customizable young Trainer who travels across Unova, collects Gym Badges, and challenges Team Plasma.
The player’s determined rival, whose personal goal is tied to a stolen Pokémon and Team Plasma.
A former rival who becomes the Normal-type Gym Leader of Aspertia City.
A returning friend who assists Professor Juniper and helps the player during the journey.
A scientist studying the true potential of Pokémon and a prominent Team Plasma figure.
The manipulative leader behind Team Plasma’s continued activities.
A major returning character whose ideals and connection to Pokémon remain central to the story.
Before you begin
Save before important battles and before attempting to catch a rare Pokémon.
Use the Pokédex and move descriptions to plan type advantages.
Check Join Avenue and Pokéstar Studios for optional rewards and activities.
Pokémon Black Version 2 is a turn-based role-playing adventure developed by Game Freak for the Nintendo DS. It returns to the Unova region two years after the events of Pokémon Black and White, adding new story developments, locations, characters, and Pokémon encounters. Players train a team of Pokémon, challenge Gym Leaders, and investigate the renewed ambitions of Team Plasma. The game combines exploration, creature collection, menu-driven battles, and optional side activities. It was widely praised for expanding its predecessors with a larger regional Pokédex, more varied content, and a substantial post-game, and is often regarded as one of the strongest Nintendo DS Pokémon releases.
Catalog entry maintained by EmuGamers Editorial Team
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