Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a first-person viewpoint from inside the car. A qualifying run sets the starting position, after which the player races through a checkpoint-based course while trying to finish within the time limit.
Players steer around bends, accelerate on straights, avoid other cars, and pass roadside hazards. Different circuits emphasize different corner patterns, while progression comes from qualifying and completing successive races rather than from vehicle upgrades or character development.
Plan your run
Brake before entering tight corners rather than waiting until the car is already turning. Use the full width of the track on entry and exit, then return to a clean racing line.
Learn the layout of each circuit and preserve speed on straights. Avoid unnecessary contact with rival cars and roadside objects, since lost time can make the checkpoint limit difficult to meet.
Before you begin
Use qualifying to learn the circuit before attempting a full race.
Carry speed through broad bends, but slow early for sharp turns.
Treat the time limit as the primary objective, not merely finishing ahead of rivals.
Pole Position II is an arcade racing game developed by Namco and released for DOS in 1990. It is the sequel to Pole Position and retains the series’ first-person view, timed qualification, and Formula-style circuit racing. Players choose from several tracks, try to qualify, and then race against computer-controlled competitors while managing speed through corners. The game is built around short, demanding races rather than a long career mode. Its simple presentation and responsive driving made the arcade original historically influential, although the DOS version is primarily of interest as a home-computer adaptation of an early racing classic.
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