Sonny Bonds
The police officer controlled by the player and the central protagonist of the game.
Documented for this version
The DOS version relies primarily on typed text-parser commands and on-screen interface interaction.
Exact keyboard shortcuts can vary by release and documentation; no uncertain bindings are listed.
How it plays
The game uses a first-person viewpoint with illustrated scenes and typed commands. The player patrols streets, responds to incidents, questions people, searches locations, collects evidence, and advances the investigation through a sequence of cases.
Progress depends on following police procedure. Incorrect actions can lead to warnings, dismissal, injury, or an end to the current attempt. The game includes driving and patrol sections, but success comes primarily from interpreting situations correctly and entering appropriate commands.
Plan your run
Read every scene carefully and examine relevant people, objects, and locations before moving on. When interacting with suspects or evidence, use cautious, literal commands and record important names and clues.
Follow departmental procedure during traffic stops and confrontations. Save frequently, especially before major investigations, driving sequences, and potentially dangerous encounters, because procedural mistakes can permanently end the game.
Meet the cast
The police officer controlled by the player and the central protagonist of the game.
Before you begin
Treat the game as a procedure simulator: observe first, then act.
Keep notes on clues, addresses, names, and commands that produce useful responses.
Save before entering a new investigation stage or confronting a suspect.
Police Quest: In Pursuit of the Death Angel is a 1987 police adventure game developed and published by Sierra On-Line for DOS. It places the player in the role of Sonny Bonds, a police officer working patrol and investigating a dangerous drug dealer known as the Death Angel. The game combines text-parser interaction, command-driven investigation, and procedural decision-making rather than conventional action gameplay. Its emphasis on traffic stops, evidence handling, radio procedure, and departmental rules made it unusual among contemporary computer adventures. Reception was generally positive for its distinctive subject matter and educational detail, although its strict procedures and unforgiving failures could be demanding. It became the first entry in Sierra’s Police Quest series.
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