Sonny Bonds
The player character and police officer whose investigations form the game's central storyline.
How it plays
The game uses a first-person, room-based adventure perspective with illustrated scenes and a text parser or interface commands. Sonny investigates locations, examines objects, speaks with witnesses and suspects, collects evidence, and performs police duties.
Progression is largely linear. The player travels between locations, completes procedural tasks, and uses information from one scene to solve later situations. Incorrect actions can lead to failure, so careful observation and regular saving are important.
Plan your run
Read every available description and examine relevant objects before leaving a location. Police procedure is central, so avoid skipping steps or choosing an aggressive response without clear justification.
Save before major investigations, conversations, and potentially dangerous encounters. If progress stops, revisit earlier locations and look for an uncompleted action rather than guessing randomly.
Meet the cast
The player character and police officer whose investigations form the game's central storyline.
Before you begin
Save frequently, especially before entering new situations.
Inspect scenes carefully and follow the intended sequence of police tasks.
Use information from interviews and evidence to guide later actions.
Police Quest III: The Kindred is a 1991 graphic adventure developed and published by Sierra On-Line for DOS. It places the player in the role of Sonny Bonds, a police officer dealing with a violent criminal investigation while following departmental procedures. The game combines illustrated SCI-era adventure screens with text commands, menu choices, evidence gathering, interviews, driving, and procedural decisions. Unlike a conventional action game, success depends on observing details, selecting appropriate police responses, and carrying out tasks in the correct order. Its realistic tone and emphasis on law-enforcement procedure were distinctive within adventure games, although the strict progression and occasional trial-and-error could be demanding. The game is primarily remembered as a transitional Police Quest title that retained the series' procedural identity while using Sierra's evolving graphical adventure technology.
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