Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a table-centered view of pool. The player lines up the cue, selects the intended contact point and power, then takes a shot. Objectives depend on the selected pool variation and generally involve pocketing the correct balls while avoiding fouls.
Progression, match structure, available rules, and input details are not sufficiently documented for this specific DOS version. Expect the core loop to revolve around turn management, cue-ball control, safety play, and clearing the table rather than exploration or character development.
Plan your run
Plan the cue-ball’s stopping position before taking each shot. A successful pot is not enough if it leaves the cue ball in a poor position for the next target.
When a direct pot is risky, favor controlled speed and safe positioning. Because the exact rule set and version-specific mechanics are unconfirmed, consult the in-game instructions before relying on advanced tactics or foul rules.
Pool Shark is a pool simulation released for DOS. Reliable reference information about its developer, publisher, exact release date, and contemporary reception is limited, so those details are left unconfirmed. The game’s premise is straightforward: it presents cue-sport tables and challenges the player to complete pool shots according to the selected rules. Its play style is based on positioning the cue, choosing shot strength and direction, and managing the order in which balls are played. As a DOS-era sports title, it is best understood as a rules-focused computer version of pool rather than an action game with a large narrative component. No distinct story campaign or documented character cast is confirmed for this release.
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