The protagonist
An unnamed human soldier sent to Egypt to oppose the invading forces and protect the region from destruction.
How it plays
The game is viewed from a first-person perspective. Players explore Egyptian ruins, temples, tombs, and outdoor areas while fighting alien soldiers, undead creatures, and other monsters. Weapons include conventional firearms and supernatural tools, and ammunition and health must be managed during each mission.
Levels contain switches, keys, hidden passages, items, and routes that may become accessible only after gaining new abilities. The campaign is structured around separate areas connected by objectives and exploration, with backtracking used to reach previously inaccessible locations. Platforming, swimming, combat, and environmental interaction all contribute to progression.
Plan your run
Search each area carefully for keys, switches, ammunition, health, and hidden passages. Some routes are deliberately inaccessible until a later ability is obtained, so remember locations that contain blocked doors or unreachable platforms.
Conserve powerful ammunition for durable enemies and use the environment to create distance when possible. Save health before entering unfamiliar rooms, and learn enemy attack patterns rather than relying on continuous close-range fire.
Meet the cast
An unnamed human soldier sent to Egypt to oppose the invading forces and protect the region from destruction.
Before you begin
Explore side passages before activating major switches.
Keep track of blocked routes for later backtracking.
Use vertical space and water routes to avoid unnecessary damage.
Powerslave is a first-person shooter developed by Lobotomy Software and published by Playmates Interactive for DOS in 1996. Set in a fictionalized ancient Egypt, it casts the player as a soldier sent to investigate an invasion by alien forces and hostile supernatural creatures. The game combines corridor-based shooting with platforming, exploration, and light puzzle solving rather than following a purely linear arena structure. Its Build-engine presentation supports large outdoor areas, vertical routes, water sections, and interconnected maps. Powerslave received generally favorable attention for its atmosphere, unusual Egyptian setting, and exploration-focused design, although its difficulty and occasionally awkward navigation divided players. The DOS release is notably different from the console versions in level design and progression.
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