The Prince
The unnamed protagonist, imprisoned in the palace dungeon and racing to save the princess.
Documented for this version
Arrow Left | Move left |
|---|---|
Arrow Right | Move right |
Arrow Up | Jump or climb |
Arrow Down | Crouch or descend |
Shift | Walk carefully or interact with nearby objects |
Ctrl | Draw or use the sword |
The original DOS release uses keyboard controls.
Exact bindings can vary between DOS revisions and configuration files.
How it plays
The game uses a side-view perspective with screen-by-screen dungeon rooms. The prince must run, jump, climb, avoid traps, collect healing or time-related potions, and fight guards with a sword.
The adventure is divided into timed levels. Exploration and combat are linked to a strict overall time limit, while hidden routes and careful positioning determine progress. Falling, failed jumps, and incorrect sword timing can consume lives and valuable time.
Plan your run
Study each room before moving. Walk near ledges when precision matters, and use short jumps rather than running blindly into traps.
Save time by learning the safest route through each level. In combat, keep a stable distance, block or evade attacks, and strike only after the guard exposes an opening. Potions can restore health, but some unusual potions have harmful effects.
Meet the cast
The unnamed protagonist, imprisoned in the palace dungeon and racing to save the princess.
The sultan’s daughter, held under pressure by Jaffar and awaiting rescue.
The vizier who imprisons the prince and attempts to force the princess into marriage.
Before you begin
Use cautious walking near spikes and edges.
Draw the sword before entering a room containing a guard.
Treat the time limit as a route-planning constraint, not merely a speed challenge.
Prince of Persia is a cinematic platformer and action-adventure game developed and published by Brøderbund Software for DOS in 1989. The player controls an unnamed prince imprisoned in a dungeon beneath a palace. He has a limited amount of time to escape, defeat the vizier Jaffar, and rescue the princess before she is forced to marry him. The game emphasizes carefully timed movement, realistic animation, sword duels, and lethal environmental traps rather than rapid arcade action. Its rotoscoped animation and demanding level design were widely praised, and it became one of the most influential platform games of its era. The DOS version established the series’ core structure and visual style.
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