The Prince
The protagonist, an agile swordsman who travels through the island while trying to reunite with the Princess and resist his supernatural double.
Documented for this version
Arrow Left | Move left |
|---|---|
Arrow Right | Move right |
Arrow Up | Jump or climb when the situation permits |
Arrow Down | Crouch or move downward when available |
Shift | Draw or use the sword and perform context-sensitive interaction |
DOS keyboard controls can vary by release or configuration.
The game requires precise timing; no emulator or browser bindings are assumed.
How it plays
The game uses a side-view perspective. The Prince must reach the exit of each area, survive environmental hazards, defeat guards, and advance the story through connected stages rather than simply collecting a score.
Movement emphasizes careful positioning: the Prince can run, jump, crouch, climb, hang from ledges, drink potions, and draw or use a sword. Falling, blades, fire, and other traps are usually fatal, while combat depends on spacing, defensive timing, and attacks from the correct distance.
Progress is mostly linear, with exploration and set-piece encounters breaking up the platforming. The Prince has limited opportunities to recover from mistakes, so observing enemy patterns and learning room layouts are central to progression.
Plan your run
Move deliberately rather than holding a direction through unfamiliar rooms. Stop at ledges and inspect the next platform before jumping, because many traps are positioned just beyond the visible path.
In combat, keep enough distance to react to an enemy's attack and avoid fighting near pits or blades. Learn the timing of each guard, use safe ground whenever possible, and treat potions as resources for difficult sections rather than automatic pickups.
When a room seems impossible, look for a climbable ledge, a hidden route, or a switch-like interaction. The game often tests observation as much as reflexes.
Meet the cast
The protagonist, an agile swordsman who travels through the island while trying to reunite with the Princess and resist his supernatural double.
The Princess connected to the Prince's quest and the game's central story.
A dark supernatural double of the Prince that acts as a major threat and narrative counterpart.
Before you begin
Save progress frequently when the version or setup allows it; the game is highly punishing.
Use short, deliberate inputs near ledges and traps.
Watch enemy animations before committing to a sword attack.
Prince of Persia 2: The Shadow and the Flame is a cinematic action-platformer developed and published by Broderbund for DOS in 1993. It follows the Prince after the events of the original game, sending him across a dangerous island and a series of ancient locations while he searches for the Princess and confronts a supernatural version of himself. The game combines precise platforming, sword fighting, traps, exploration, and a tightly timed animation style inspired by rotoscoping. Its stages are more varied and visually ambitious than those of its predecessor, with outdoor areas, ruins, caves, and palaces. Contemporary and later players generally regarded it as a strong sequel, particularly for its atmosphere, animation, and expanded adventure structure, although its unforgiving timing remained demanding.
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