Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is presented as a management simulation using menus and informational screens rather than an action-focused viewpoint. The objective is to assemble a viable space station by choosing components and managing the station’s operational requirements.
Progress depends on planning, budgeting, and responding to the consequences of construction and management decisions. The available documentation does not establish a complete list of scenarios, multiplayer modes, or detailed progression rules.
Plan your run
Plan the station around its operating requirements instead of selecting modules in isolation. Keep resources available for maintenance and unexpected demands, and review the station information screens after each major decision.
Because the DOS documentation and version-specific details are incomplete, avoid relying on unverified passwords, keyboard shortcuts, or supposed hidden modes.
Project: Space Station is a space-station construction and management simulation for DOS. The available record does not consistently identify its developer or publisher, but the game is associated with the mid-1980s home-computer simulation tradition. Players plan an orbital facility, select station components, and balance practical operating concerns rather than directly controlling an action-game character. Its play style is deliberate and systems-oriented, with progress coming from design choices and resource management. The game has a niche historical reputation as an obscure early space-management simulation, making it more notable for its subject and period than for broad commercial recognition.
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