G.I. Ant
The playable ant who rearranges dominoes and starts each puzzle's chain reaction.
Documented for this version
Arrow keys | Move G.I. Ant Use the directional keys to navigate the room. |
|---|---|
Space | Pick up or place a domino The exact effect depends on G.I. Ant's position and the nearby domino. |
DOS keyboard controls can vary by release or configuration.
No reliable version-specific button combination is documented here.
How it plays
Each level is viewed from the side as a single-room puzzle. G.I. Ant can walk around platforms, pick up selected dominoes, move them, and set them down in useful positions.
The objective is to start a chain reaction that causes every required domino to fall. Different pieces may fall in unusual directions, jump gaps, split the chain, or interact with hazards, so placement and timing are essential. The game presents a large sequence of increasingly demanding stages, with success opening the way to later puzzles.
Plan your run
Study the room before moving any pieces, paying attention to gaps, walls, switches, hazards, and the direction in which each domino will fall.
Plan the complete reaction from the final domino backward. Place special dominoes only after confirming that the preceding piece will reach them, and avoid triggering the chain until every required position has been checked.
Meet the cast
The playable ant who rearranges dominoes and starts each puzzle's chain reaction.
Before you begin
Observe the entire layout before making the first placement.
Use a trial setup to learn how a special domino behaves, then restart and refine it.
A successful chain must account for every required domino, not merely the most visible group.
Pushover is a puzzle game developed by Red Rat Software and published by Ocean Software for DOS in 1992. The player controls G.I. Ant, who must arrange and trigger elaborate domino sequences inside compact, obstacle-filled rooms. Each stage focuses on understanding how different domino types affect the chain reaction, rather than on speed or combat. Its presentation combines a lighthearted animated premise with carefully structured logical challenges. The game was well regarded for turning a simple falling-domino concept into a substantial puzzle experience, with later versions helping it remain a recognizable cult favorite among retro puzzle games.
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