Ranger
The player character, a heavily armed soldier sent to fight through Quake's dimensions.
Documented for this version
Arrow Up | Move forward |
|---|---|
Arrow Down | Move backward |
Arrow Left | Turn left |
Arrow Right | Turn right |
Alt | Strafe |
Ctrl | Fire |
Space | Jump |
Enter | Use or activate |
The DOS version supports keyboard and mouse control.
Bindings can be changed in the game's configuration menus.
Console commands are entered through the in-game console.
How it plays
Quake is played from a first-person perspective. The main objective is to navigate interconnected levels, defeat enemies, collect weapons and ammunition, find keys, and reach the exit. Levels contain secret areas, armor, health, power-ups, traps, and alternate routes.
The campaign is arranged into episodes rather than one continuous map. Players begin with basic weapons and gradually obtain stronger tools such as the grenade launcher, rocket launcher, and lightning gun. Enemies use distinct attacks and behaviors, so movement, positioning, and choosing the right weapon are central to survival. Single-player, cooperative, and deathmatch modes are supported in the DOS release.
Plan your run
Conserve powerful ammunition for dangerous enemies and crowded encounters. The rocket launcher is effective but hazardous at close range, so keep space when firing.
Search walls, corners, and unusual ledges for secret areas. Save armor and major power-ups for difficult fights, learn enemy attack patterns, and keep moving instead of trading damage in open spaces.
In multiplayer, use the level layout to control item timing and weapon access. Strafe while firing, avoid predictable routes, and learn where armor and health reappear.
Meet the cast
The player character, a heavily armed soldier sent to fight through Quake's dimensions.
The hostile force or entity behind the interdimensional invasion; the game leaves much of its identity deliberately mysterious.
Documented inputs
godConsole command that enables invulnerability.
noclipConsole command that enables no-clipping movement through solid geometry.
give allConsole command that grants the available weapons, ammunition, armor, and key items.
Before you begin
Use quick movement and strafing to avoid projectiles rather than relying only on armor.
Check dead ends and unusual wall textures for secrets.
The shotgun is ammunition-efficient against weaker enemies; save rockets and cells for tougher encounters.
Quake is a first-person shooter developed by id Software and published by GT Interactive for DOS in 1996. It follows the lone Ranger, who fights through military installations, ancient ruins, and hostile dimensions after an enemy known as Quake opens interdimensional gateways. The game emphasizes fast movement, projectile dodging, secret hunting, and heavy weapon combat rather than a complex narrative. Its campaign is divided into episodes with distinct visual themes, while multiplayer supports competitive deathmatch and team-oriented play. Quake was widely praised for its fully 3D environments, atmospheric soundtrack, advanced lighting, and responsive controls. It became a major influence on later shooters and established a long-running series, although its dark tone and maze-like layouts were more demanding than many contemporary action games.
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