Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is played from a first-person view through the vehicle windshield. Players drive through urban environments, follow mission objectives, avoid hazards, and engage enemies with mounted weapons.
Progression is structured around completing jobs and surviving successive areas. Driving, aiming, firing, and managing the vehicle are central to play, while exploration helps the player locate routes and objectives. The DOS version is a single-player experience; no reliable evidence of a separate multiplayer mode is listed here.
Plan your run
Learn the street layout before committing to a fight. Movement is often safer than stopping, especially when several enemies are present.
Conserve ammunition when possible, keep the vehicle moving, and prioritize threats that block the route or can damage you quickly. Check objectives carefully before leaving an area so that a completed combat encounter is not mistaken for mission completion.
Before you begin
Use the environment and road space to maintain distance from hostile vehicles.
Avoid unnecessary fights when the current objective only requires reaching a destination.
Save progress regularly when the game allows it.
Editorial context
A distinctive but rough DOS vehicle-combat game whose atmosphere is more memorable than its precision.
Its first-person driving concept is unusual, but the controls and mission structure can feel dated.
Quarantine II: Road Warrior is a DOS action game developed by Imagexcel and published by GameTek in 1996. It combines first-person driving with vehicular combat, placing the player behind the wheel in a dangerous, dystopian city. The core premise is to survive road-based missions while navigating hostile streets, completing objectives, and using weapons against opposing vehicles and other threats. The game follows the unusual driving-and-shooting formula established by Quarantine, with a focus on open urban movement rather than conventional corridor-based levels. Its bleak setting and aggressive vehicle combat were distinctive for the period, although contemporary reception was mixed. Reviews commonly acknowledged its ambition while criticizing rough controls, uneven mission design, and dated presentation.
Catalog entry maintained by EmuGamers Editorial Team
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