Tal
The player character, a warrior who searches the ruins for the Sacred Armour of Antiriad and uses it to oppose the invading technological forces.
How it plays
The game is viewed from the side as Tal explores a connected post-apocalyptic landscape. The main objective is to locate the pieces and functions of the Sacred Armour, then use its capabilities to reach previously inaccessible areas and confront the enemy threat.
Players move, jump, climb, fire weapons, collect items, and operate parts of the environment. Progress depends on exploration and equipment rather than a simple stage-clear structure. Hostile creatures, hazards, and limited room for error make careful movement important.
Plan your run
Explore methodically and remember routes that are blocked by missing equipment. Collect useful objects before committing to dangerous jumps or enemy encounters.
Conserve lives by learning enemy positions and using the armour's abilities only when they provide a clear advantage. Revisit earlier areas after gaining new equipment, since progression depends on access to previously unreachable locations.
Meet the cast
The player character, a warrior who searches the ruins for the Sacred Armour of Antiriad and uses it to oppose the invading technological forces.
Before you begin
Map the interconnected areas mentally or on paper; important routes are easy to overlook.
Treat unfamiliar objects as possible progression items and check nearby paths after collecting them.
The Sacred Armour of Antiriad is an action platformer developed by Palace Software and published by Ocean Software. Set in a post-apocalyptic future, it follows Tal, a warrior who must recover the legendary Antiriad armour and use it against a technologically advanced enemy. The game combines side-scrolling exploration with shooting, jumping, climbing, and equipment-based progression. Its large interconnected setting gives the adventure a more exploratory structure than a straightforward sequence of stages. The game was noted for its striking presentation and ambitious scale, although its difficulty and sometimes demanding controls divided players. The DOS release preserves the core exploration-focused design for personal computers.
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