Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is viewed from a first-person perspective. Each mission places the player in a hostile science-fiction complex or outdoor area, where the main objectives involve reaching the extraction point, destroying enemies, and locating mission-critical items.
Levels are nonlinear and contain doors, switches, elevators, hazards, concealed routes, ammunition, armor, and weapon pickups. The player moves through the environment, fights using a range of firearms, manages health and supplies, and searches for the route forward. Progress is structured around completing successive missions rather than an experience or character-level system.
Plan your run
Search each area before leaving, since switches, key items, and alternate routes can be easy to miss. Conserve powerful ammunition for tougher enemies and use the environment to create distance when possible.
Keep track of unopened doors and unexplored branches. In larger stages, retracing your route is often necessary, so preserving health and armor is more valuable than rushing into every encounter.
Before you begin
Explore side rooms for supplies and mission items; the shortest-looking route is not always the correct one.
Use distance and cover when facing groups instead of spending powerful ammunition immediately.
Radix: Beyond the Void is a science-fiction first-person shooter developed and published by Bethesda Softworks for DOS in 1995. The player controls a heavily armed combat pilot sent into hostile alien environments to stop an invasion and recover strategic objectives. Its levels combine maze-like corridors, open spaces, platforming hazards, secrets, and direct firefights. The game uses a fast, keyboard-centered style associated with early DOS shooters, while its setting and vehicle-based presentation distinguish it from more conventional military FPS games. Contemporary reception was mixed: reviewers recognized its large levels, weapons, and technical ambition, but criticized uneven combat, navigation, and presentation. Today it is mainly remembered as an uncommon mid-1990s Bethesda action game rather than a major genre landmark.
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