Fun School 2: For the Under-6s
DOSEducational
How it plays
The screen presents a top-down battlefield containing castles, cannon positions, water, and enemy targets. Players fire at opposing forts and ships, then place wall segments to enclose their own structures. A completed enclosure must contain at least one cannon to remain under the player’s control.
After each combat phase, colored wall pieces appear in a timed construction phase. Players may rotate and place pieces, repair damaged walls, and connect sections before the timer expires. The game progresses through successive rounds, with victory depending on surviving, retaining usable castles, and meeting the scenario’s control requirements.
Plan your run
Place walls with the next pieces in mind rather than closing the first enclosure immediately. Small, compact forts are usually easier to repair than sprawling territories.
Destroy enemy cannons and ships early when they threaten a valuable castle. During construction, leave escape routes open until the available pieces make a complete enclosure possible; a poorly sealed wall can cost the entire round.
Before you begin
Keep castles compact so fewer wall pieces are needed for repairs.
Prioritize enemy cannons that can fire on multiple sections of your territory.
Use the construction timer efficiently: place obvious pieces first, then solve difficult gaps.
Rampart is a strategy-action game developed and published by Atari Games for DOS in 1991. Its central premise is unusual: players defend a chain of castles while trying to destroy enemy installations and control a larger share of the map. Each round alternates between firing cannons, placing wall pieces, and repairing or rebuilding forts under strict time limits. The DOS version adapts the arcade design for computer play and supports competitive play where available. Its mix of spatial puzzle solving and artillery combat gives every round a tense rhythm. Rampart was well regarded for its original concept and strong multiplayer appeal, although the conversion’s presentation and controls are less immediate than the arcade original.
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