Rayman
The limbless hero controlled by the player. He uses jumps, punches, and acquired abilities to rescue the Electoons.
Documented for this version
D-pad | Move Rayman |
|---|---|
A | Jump |
B | Punch |
How it plays
Rayman explores side-scrolling stages from a 2D perspective. The main objective is to free Electoons trapped in cages while reaching the end of each level and collecting useful items.
Rayman begins with basic movement, jumping, and punching. Betilla grants additional abilities as the adventure progresses, including improved traversal options. Levels are grouped into themed regions and include secret areas, bonus stages, and boss encounters. Rescued Electoons unlock access to further portions of the world.
Plan your run
Explore each stage carefully instead of rushing to the exit. Cages are often placed above the main route, behind breakable objects, or in sections that require a newly acquired ability.
Use Rayman's punch to defeat enemies from a safe distance, and learn the timing of moving platforms before committing to a jump. Revisiting earlier areas after gaining new abilities is essential for finding optional cages and bonuses.
Meet the cast
The limbless hero controlled by the player. He uses jumps, punches, and acquired abilities to rescue the Electoons.
A helpful fairy who appears throughout the adventure and grants Rayman new abilities.
The principal antagonist, whose magic threatens Rayman's world and drives the central conflict.
Before you begin
Search above and below the obvious route for cages and hidden passages.
Keep distance from enemies when the punch can reach them safely.
Return to earlier stages after receiving new abilities.
Rayman Advance is a side-scrolling platform game developed by Ubisoft Montpellier and published by Ubisoft for the Game Boy Advance. It adapts the original Rayman adventure, sending Rayman across several colorful worlds to rescue captured Electoons and confront Mr Dark. The game combines precise jumping, exploration, collectible hunting, and ranged punching attacks in a traditional 2D format. Its stages contain hidden routes, bonuses, cages, and ability-based obstacles that encourage revisiting earlier areas. Rayman Advance was widely recognized as an ambitious handheld conversion of a 32-bit platformer, although reviewers also noted technical compromises and occasional difficulty compared with the home-console versions.
Catalog entry maintained by EmuGamers Editorial Team
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