Fun School 2: For the Under-6s
DOSEducational
How it plays
The party travels across the fantasy region of Aventuria from a first-person perspective in towns, buildings, caves, and wilderness areas. An overhead travel map connects locations, while encounters, conversations, shops, inns, and environmental events drive the adventure.
Players create and manage a group of adventurers, assign equipment, develop attributes and skills, and make decisions during investigations. Combat switches to a turn-based tactical view on grid-based battlefields. Progress comes from completing quests, gaining experience, improving skills, finding equipment, and managing food, fatigue, wounds, and other travel risks.
Plan your run
Build a balanced party with dependable combatants, healing or magical support, and characters suited to social and wilderness skills.
Keep multiple save files before major journeys and investigations. Travel with adequate food, healing supplies, weapons, armor, and spare equipment, because fatigue, wounds, and resource shortages can make later encounters much harder.
Inspect conversations and locations carefully. Many objectives do not follow a single linear route, and training, equipment management, and preparation are as important as winning individual battles.
Before you begin
Save before entering unfamiliar locations or beginning important conversations.
Check party fatigue, wounds, food, and equipment regularly.
Use the character and skill systems deliberately; neglected abilities can block or complicate solutions.
Realms of Arkania: Star Trail is a party-based fantasy computer role-playing game developed and published by Attic Entertainment Software for DOS. It is based on The Dark Eye tabletop role-playing system and follows a band of adventurers investigating a threat to the dwarven city of Lowangen. The game combines first-person exploration, overhead travel, dialogue, resource management, and turn-based tactical battles. Character creation and skill checks are strongly shaped by tabletop rules, making the campaign more demanding than many contemporary role-playing games. Its detailed world, open-ended travel, and faithful systems earned it a lasting reputation among European RPG enthusiasts, although its interface and unforgiving mechanics were often criticized.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0