Fun School 2: For the Under-6s
DOSEducational
Documented for this version
The DOS release supports configurable keyboard and joystick control schemes.
Exact bindings can vary by setup; consult the original manual or in-game configuration.
How it plays
The game is played from a first-person cockpit view. The main objective is to complete assigned World War I sorties, which can include patrol, reconnaissance, escort, and interception duties. Players manage altitude, speed, direction, weapons, and situational awareness while attempting to find and engage enemy aircraft.
Career play provides a sequence of missions and tracks the pilot’s service. Success can improve standing and lead to further assignments, while damage, poor performance, or being shot down can end a career. Separate mission and combat options support shorter sessions outside the main career.
Plan your run
Use altitude and positioning instead of immediately turning into a prolonged dogfight. Preserve speed when possible, watch for enemy aircraft above or behind you, and avoid wasting ammunition during poor firing angles.
In career missions, completing the assigned objective is usually more important than chasing every opponent. Learn the handling differences between aircraft, return to base when badly damaged, and use reconnaissance and escort tasks to build experience without unnecessary risks.
Before you begin
Keep scanning the sky and listen for signs of nearby aircraft before committing to an attack.
Short controlled bursts are more useful than holding the trigger continuously.
Treat fuel, ammunition, and aircraft damage as mission resources rather than ignoring them.
Red Baron is a World War I combat flight simulation developed by Dynamix and published by Sierra On-Line for DOS in 1990. It places the player in the cockpit of period aircraft, with missions built around reconnaissance, patrols, escorts, and air combat rather than modern weapons or instruments. The game combines a cockpit-centered first-person view with a broad career structure and a substantial historical setting. Its flight model and campaign presentation were ambitious for the period, and it became one of the best-known early personal-computer air-combat simulations. Red Baron is demanding by arcade standards, but its combination of tactical flying, aircraft variety, and historical atmosphere earned it a strong reputation among simulation players.
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