Fun School 2: For the Under-6s
DOSEducational
How it plays
The main view presents submarine instruments, tactical displays, and contact information rather than a conventional action scene. The player searches for ships and submarines with sonar, manages depth and speed, identifies contacts, and chooses suitable weapons while attempting to remain undetected.
Missions take place within a larger campaign whose outcome can change as naval forces succeed or fail. Players can use torpedoes, cruise missiles, and other submarine systems when available, while navigation, acoustic discipline, damage control, and crew effectiveness affect survival and mission results.
Plan your run
Use passive sonar whenever possible and avoid unnecessary speed, since noise makes the submarine easier to detect. Confirm a contact’s identity before firing, and consider the target’s course, range, and bearing rather than launching immediately.
Plan escape routes before attacking. After firing, change depth or heading, reduce noise, and prepare to evade return weapons. Conserve limited missiles and torpedoes for targets that materially affect the mission or campaign.
Before you begin
Learn the sonar displays before attempting aggressive attacks.
Keep track of depth, speed, and weapon availability throughout every engagement.
Save campaign progress when the game allows it, because strategic losses can affect later missions.
Red Storm Rising is a Cold War submarine simulation developed and published by MicroProse for DOS in 1988. Based on Tom Clancy’s novel, it places the player in command of a U.S. or NATO attack submarine during a fictional conflict between NATO and the Soviet Union. The game combines detailed sonar work, navigation, torpedo attacks, missile operations, and strategic campaign decisions. Its emphasis is on procedure and information management rather than arcade action. Contemporary players and later simulation fans have generally regarded it as a demanding, atmospheric, and influential naval war game, although its steep learning curve and keyboard-heavy interface can make the opening missions difficult.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0