Robot
The player-controlled robot searching the field for kitten.
Documented for this version
Arrow Up | Move the robot upward. |
|---|---|
Arrow Down | Move the robot downward. |
Arrow Left | Move the robot left. |
Arrow Right | Move the robot right. |
The DOS version uses keyboard movement.
How it plays
The game presents a text-mode overhead field. Move the robot around the area, inspect objects by entering their locations, and continue searching until the object identified as kitten is found.
Most objects are distractions with short messages. There are no stages, enemies, inventory systems, or character upgrades; progression is simply determined by locating kitten. Movement and discovery are the entire challenge, making careful coverage of the field more useful than speed.
Plan your run
Search the field systematically rather than wandering randomly. Sweep rows or columns and keep track of visited areas so that unexplored spaces remain easy to identify.
Read each object description for humor, but do not assume that an interesting message indicates kitten. The winning condition is finding the actual kitten object, not collecting or interpreting the other objects.
Meet the cast
The player-controlled robot searching the field for kitten.
The goal object hidden among many non-kitten objects.
Before you begin
Use a consistent sweep pattern to cover the map.
Treat every object as a possible distraction until the game identifies kitten.
robotfindskitten is a minimalist text-based puzzle and exploration game created by Leonard Richardson. You control a robot moving through a two-dimensional field in search of the one object that is actually kitten. Every other item is a non-kitten object, often accompanied by a short humorous description. The game has no combat, score, timer, or conventional story campaign. Its appeal comes from simple exploration, surprise, and writing rather than mechanical complexity. The DOS version represents the game’s early PC form and helped establish its distinctive identity as a compact piece of interactive fiction. Reception has generally emphasized its charm, unusual premise, and gentle humor.
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