Nina
The protagonist and the avenging angel of the title. She infiltrates the complex and continues the mission associated with the original Saboteur.
How it plays
The game is viewed from the side as Nina moves through a multi-screen complex. Her objectives involve searching the facility, overcoming security forces, locating useful items, and completing the mission before her available opportunities run out.
Nina can move, jump, fight at close range, and use weapons or objects encountered during the mission. Progress depends on learning the layout, choosing safe routes, and managing encounters rather than simply defeating every enemy. The structure rewards exploration, but hazards and enemy placement make careless movement costly.
Plan your run
Study each area before committing to a route. Avoid unnecessary fights when a guard or hazard can be bypassed, because lost health and lives make later sections much harder.
Search side passages and remember the locations of items, entrances, and dangerous screens. Progress comes from route knowledge as much as from reflexes, so repeated attempts should be used to map the complex and refine the safest path.
Meet the cast
The protagonist and the avenging angel of the title. She infiltrates the complex and continues the mission associated with the original Saboteur.
Saboteur II: Avenging Angel is a 1987 action-adventure platform game developed and published by Durell Software. It follows Nina, who takes up the mission after the events surrounding the original Saboteur. The game combines side-scrolling exploration, hand-to-hand combat, weapon use, jumping, and stealth-oriented movement across a large facility. Its nonlinear layout and emphasis on finding routes give it a more exploratory character than a straightforward arcade platformer. The DOS version reflects the design priorities of late-1980s home-computer games: limited lives, hostile guards, hazards, and a demanding objective structure. Contemporary players recognized its ambitious scale and atmosphere, while also finding the controls and navigation challenging. It remains notable for its sizeable world and for placing a female protagonist at the center of a computer action game.
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