Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a fixed board view. The objective is to manipulate pieces and form the required arrangements while avoiding a blocked or unusable board. Each move should be considered in relation to the open spaces it leaves behind.
Progression comes from solving successive puzzles and coping with more demanding layouts. The core actions are selecting or moving pieces, identifying useful combinations, and preserving room for future placements. The available documentation does not establish a separate story campaign or a reliably documented multiplayer mode.
Plan your run
Plan several moves ahead instead of completing the first available arrangement immediately. Preserve central or flexible spaces whenever possible, since early clutter can make later placements impossible.
Prefer moves that create more than one future option. When a board begins to narrow, prioritize clearing awkward pieces and avoid trapping isolated colors or shapes against an edge.
Before you begin
Keep open spaces available for later pieces.
Review the whole board before committing to a move.
Use edge placements only when they do not restrict future arrangements.
Sarakon is a DOS puzzle game developed by The Dreamers Guild and published by Spectrum Holobyte in 1990. It presents a board of colored pieces that must be arranged into valid groups before the available space is exhausted. The design emphasizes planning, spatial awareness, and efficient manipulation rather than character-driven adventure or reflex-heavy action. Play is built around compact, repeatable puzzles, with difficulty coming from increasingly restrictive layouts and the need to anticipate later moves. Its colorful presentation and cerebral format fit the experimental puzzle software of the early DOS era. Reception was generally positive among players seeking a thoughtful alternative to arcade-style games, although its limited audiovisual presentation and specialized mechanics kept it from becoming a major mainstream hit.
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