Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down two-dimensional chessboard. The objective is standard checkmate: capture the opposing king through a legal attack while protecting your own king. Players select pieces and enter destinations through the DOS interface.
A complete match can be played against the computer or between two human players. The program supports adjustable playing strength and position setup, allowing users to replay situations or analyze chess ideas. Progression is skill-based rather than campaign-based: improvement comes from learning openings, tactics, and endgame play.
Plan your run
Use the lower playing levels to practice opening principles, piece development, king safety, and control of the center. Review tactical mistakes after each game instead of relying only on the final result.
For stronger play, avoid moving the same piece repeatedly in the opening, calculate forcing replies, and simplify only when the resulting endgame is favorable. Position setup is useful for drilling recurring tactical or endgame patterns.
Before you begin
Develop minor pieces early and castle when practical.
Use position setup to rehearse openings and endgames.
Sargon 4 is a computer chess program developed and published by Hayden Software for DOS. Created by chess-program authors Dan and Kathe Spracklen, it presents a conventional chessboard and plays complete games against the computer or another human player. Its core appeal is adjustable difficulty rather than an adventure campaign or action-oriented presentation. Players can set up positions, study moves, and use the program as an opponent or practice tool. Sargon 4 was regarded as a strong and feature-rich chess release for its era, helping establish the Sargon name among early home-computer chess programs. Its historical importance comes from combining serious play with accessible personal-computer operation.
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