Fun School 2: For the Under-6s
DOSEducational
How it plays
Satan is presented as a side-view action platformer. The objective is to guide the protagonist through dangerous stages, avoid environmental hazards, defeat hostile creatures, and reach the end of each area.
Progress depends on learning enemy patterns, timing movement around platforms and traps, and preserving enough health or lives to continue. The game uses discrete stages rather than a large free-roaming world, and its arcade structure encourages repeated runs to memorize routes and danger points.
Plan your run
Study each screen before advancing, especially where enemies overlap with jumps or narrow passages. Move cautiously near traps and do not spend lives experimenting with hazards that can be identified from a distance.
Because the game is built around repetition, memorizing safe routes and enemy timing is generally more useful than rushing. Explore platforms thoroughly when the route appears blocked, but avoid unnecessary confrontations.
Before you begin
Learn enemy and trap patterns before attempting fast progress.
Use careful movement near platform edges and narrow passages.
Expect repeated attempts to be part of the game's difficulty curve.
Satan is a 1990 action platformer developed and published by Spain's Dinamic Software for DOS. The game places the player in control of Satan as he moves through hostile underworld environments filled with enemies, hazards, and obstacles. Its design follows the compact, arcade-influenced structure common to European home-computer games of the period: survival, exploration, and repeated attempts are central to progress. The DOS release belongs to the late period of Dinamic's original software output, when the company was adapting its fast-moving action style to multiple home platforms. Reception was limited and mixed, with the game's atmosphere and challenge attracting attention while its difficulty and dated presentation divided players. It remains chiefly of interest as a Spanish computer-game curiosity from the 8-bit-to-DOS transition.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0