Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a side-on view of a destructible battlefield. The objective is to eliminate every opposing tank, whether controlled by the computer or by other local players.
Players take turns selecting a weapon, setting firing angle and power, and launching a projectile. Wind, gravity, terrain, and weapon behavior affect the result. Between rounds, players can buy equipment and defensive items, while different game settings alter money, damage, and battlefield rules.
Matches support solo play against computer opponents and multiplayer on one computer. Progression is based on surviving battles, earning funds, and improving the tank’s equipment rather than on a fixed story campaign.
Plan your run
Begin with conservative shots until you understand the current wind and the effect of the chosen weapon. Use the landscape for cover, but remember that repeated explosions can remove protection.
Spend money according to the situation: defensive equipment helps against accurate opponents, while specialized weapons are valuable when ordinary shells cannot reach a target. Adjust power in small increments and observe projectile behavior before committing expensive ammunition.
Before you begin
Check wind direction and strength before every shot.
Use terrain and tunneling weapons to create or exploit cover.
Save expensive weapons for situations where standard ammunition is unlikely to work.
Scorched Earth: The Mother of All Games is a DOS artillery strategy game developed by Wendell Hicken and published by MicroStar Software. Players control tanks positioned across destructible landscapes and take turns firing weapons at opponents. Each shot requires choosing an angle and power while accounting for wind, terrain, and the behavior of the selected weapon. Money earned or assigned between rounds can be spent on stronger ammunition, shields, propulsion systems, and other equipment. Its flexible rules, large arsenal, and humorous presentation made it a notable shareware title of the early 1990s. The game became especially well known for supporting local multiplayer and extensive customization, helping establish it as a distinctive classic of computer artillery games.
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