Fun School 2: For the Under-6s
DOSEducational
How it plays
Races are viewed from behind the car in a third-person perspective. The main objective is to finish ahead of the rival field, using acceleration, braking, steering, and racing-line discipline to gain and protect positions.
The game is organized around individual tracks and competitive events. Players progress by completing races and improving results, while different circuit layouts test cornering, overtaking, and control at high speed. Collisions can disrupt momentum, so clean lines and timely braking are often more effective than constant aggression.
Plan your run
Learn the braking points before trying to maximize top speed. Enter tight corners from the outside, brake in a straight line, and begin steering smoothly rather than turning abruptly.
Use straights to recover speed and plan overtakes before a corner. Avoid repeated contact with rivals, because losing momentum can cost more time than a cautious pass. Practicing one circuit at a time is especially useful for memorizing its sequence of bends.
Before you begin
Brake before tight corners instead of relying on last-second steering.
Use track knowledge to set up overtakes on straights and at corner exits.
Screamer 2 is an arcade racing game developed by Graffiti and published by Virgin Interactive Entertainment for DOS in 1996. It focuses on high-speed competition across road circuits rather than realistic motorsport simulation, with a strong emphasis on quick steering, braking, and overtaking. Players choose from performance-oriented cars and race against computer-controlled rivals on tracks built around tight corners, elevation changes, and long straights. The game was recognized for its polished 3D presentation, energetic sense of speed, and demanding races. It followed the original Screamer while refining the driving model and expanding the competitive experience. Although its handling is intentionally accessible compared with a full simulation, success still depends on learning each circuit, managing corner entry speed, and recovering quickly from collisions.
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