Maxwell
The playable protagonist, who uses summoned objects to solve puzzles and collect Starites.
Documented for this version
D-pad | Move Maxwell |
|---|---|
A | Jump |
Touch Screen | Write object names and select summoned objects Use the stylus for writing and selection. |
Touch Screen | Move, carry, or manipulate selected objects Drag objects with the stylus. |
The touch screen is the primary interface for object creation and manipulation.
Button labels refer to the Nintendo DS controls.
How it plays
Each stage presents a Starite objective, usually requiring Maxwell to reach or obtain one or more Starites. The player writes an object's name on the touch screen, selects a result, and places it into the level.
Maxwell can walk, jump, ride, carry, throw, and use summoned objects. Objects may interact through simple physics and game rules, allowing multiple solutions. Levels are divided into puzzle stages and challenge stages, with completion rewards used to unlock additional content and locations.
Plan your run
Start with simple, broadly useful objects such as a ladder, rope, wings, or a vehicle, but avoid assuming that the obvious solution is required. Observe hazards before summoning anything, since some objects can create new obstacles.
Use adjectives to refine results when the game supports them. If an object behaves poorly, delete it and try a different category of solution rather than repeatedly forcing the same interaction.
Meet the cast
The playable protagonist, who uses summoned objects to solve puzzles and collect Starites.
Maxwell's sister, whose condition provides the story's main motivation.
Before you begin
Experiment with synonyms when the first summoned object is ineffective.
Clear unnecessary objects to reduce clutter and prevent unwanted interactions.
Try completing stages with different object types to discover alternate solutions.
Scribblenauts is a puzzle sandbox game developed by 5th Cell and published by Warner Bros. Interactive Entertainment for Nintendo DS. Players control Maxwell, who must solve short environmental challenges by summoning objects from a large vocabulary. The game combines word entry, physics-based interaction, and flexible problem solving rather than requiring one fixed solution. Its touch-screen interface made object creation and manipulation central to play. The unusual design attracted substantial attention and generally positive reception for encouraging experimentation, although some players found the controls and object behavior inconsistent. Scribblenauts became the first entry in a successful series focused on creative vocabulary-driven puzzles.
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