Fun School 2: For the Under-6s
DOSEducational
How it plays
The player views a strategic map and monitors hostile launches, then switches to interception screens when missiles approach defended targets. The objective is to identify threats, deploy available defensive measures, and prevent cities or installations from being destroyed.
Play alternates between surveillance and direct action. Success depends on managing limited response options, reacting quickly, and maintaining coverage across multiple areas. The DOS version is primarily a single-player experience with scenario-based progression rather than a character-driven campaign.
Plan your run
Watch the strategic display continuously instead of focusing on one interception screen for too long. Early recognition gives more time to choose a response and reduces the chance of allowing multiple threats to reach the same region.
Prioritize incoming missiles headed toward populated or strategically important targets. Avoid wasting defensive resources on threats that are already likely to miss, and learn the timing of the interception interface before attempting higher-pressure scenarios.
Before you begin
Monitor the map between interception sequences so that new launches are not overlooked.
Prioritize threats aimed at cities and major installations.
Practice the timing of the interception controls before attempting difficult scenarios.
SDI: Strategic Defense Initiative is a Cold War missile-defense game developed and published by Cinemaware for DOS in 1987. It combines strategic monitoring with arcade-style interception, placing the player in command of a fictional defense network designed to stop incoming nuclear missiles. The game alternates between watching a global situation and reacting quickly to threats on individual screens. Its cinematic presentation and serious subject matter reflected contemporary anxiety about nuclear escalation. Reception was mixed: some players appreciated the unusual blend of strategy and action, while others found the interface demanding and the scenario repetitive.
Catalog entry maintained by EmuGamers Editorial Team
Community discussion
What are players saying? 0