Fun School 2: For the Under-6s
DOSEducational
Documented for this version
This DOS release uses typed text commands rather than a fixed gamepad button layout.
Movement, examination, and object interaction are entered through the keyboard parser.
How it plays
The game uses a first-person text-adventure perspective. The player reads descriptions of rooms and events, then types commands such as movement, examination, conversation, and object manipulation. The objective is to investigate the threat to Hydrodam and determine how to respond before the situation becomes critical.
Progression comes from exploring connected locations, collecting information, understanding the behavior of important devices and characters, and solving environmental puzzles. There is a limited story structure rather than a selection of separate modes, and success depends on interpreting the prose and trying appropriate actions.
Plan your run
Map the underwater facility as you explore, and record notable objects, messages, and changes in the environment. Examine unfamiliar items and revisit locations after major discoveries.
Use precise commands and consider alternate verbs when the parser rejects an action. Save frequently before experiments or dangerous scenes, because some situations can become difficult to recover from.
Before you begin
Read every description carefully; apparently ordinary details may provide useful clues.
If an action fails, try examining the relevant object or addressing the situation with a more specific command.
Seastalker is a science-fiction interactive fiction adventure developed and published by Infocom for DOS. The player takes the role of an adventurer responding to an emergency at Hydrodam, an underwater research and living complex threatened by a mysterious sea creature. Like other Infocom adventures, it is presented through descriptive text and a text parser rather than animated graphics. Exploration, observation, conversation, and problem solving are central to play, while the story unfolds through discovered clues and typed commands. The game was noted for its underwater setting and accessible presentation, although its relatively compact structure and simpler puzzles made it less ambitious than some of Infocom’s larger releases.
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