Agent 006½
The playable secret agent who travels through dangerous stages to destroy the enemy satellite dishes.
Documented for this version
Arrow Keys | Move and crouch |
|---|---|
Ctrl | Shoot |
Alt | Jump |
Esc | Pause or open the game menu |
How it plays
Secret Agent is viewed from the side. Each level is a self-contained platforming course in which Agent 006½ runs, jumps, shoots enemies, collects items, and searches for a route to the exit or objective.
The main mission is to destroy satellite dishes while surviving hazards and hostile creatures. Levels contain vertical sections, hidden areas, destructible objects, and increasingly difficult enemy arrangements. Progression is organized by episode and stage rather than by a character-upgrade system; success depends on learning layouts, conserving lives, and using weapons effectively.
Plan your run
Learn enemy patterns before rushing forward, especially in narrow passages and areas with moving hazards.
Meet the cast
The playable secret agent who travels through dangerous stages to destroy the enemy satellite dishes.
Before you begin
Use short, deliberate jumps near enemies and pits.
Explore alternate paths for useful items, but avoid unnecessary risks when low on lives.
The shareware episode structure means later content may not be included in every release.
Secret Agent is a side-scrolling action platformer developed by Silly Software and released by Apogee Software for DOS in 1992. The player takes the role of Agent 006½, an operative sent to stop a global threat by destroying enemy satellite dishes and reaching the end of each stage. The game uses compact, arcade-style levels filled with platforms, hazards, enemies, weapons, and collectible items. Its shareware distribution divided the adventure into episodes, a common Apogee release model of the period. Secret Agent received modest but generally favorable attention for its colorful graphics, fast pacing, and straightforward controls, although its difficulty and relatively simple presentation could feel demanding compared with larger platform games.
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