Agent 006½
The player-controlled secret agent who travels through hostile stages, using weapons and agility to complete the mission.
Documented for this version
Arrow LeftArrow Right | Move left or right |
|---|---|
Arrow Up | Jump or move upward where supported |
Ctrl | Fire weapon |
Alt | Jump |
How it plays
The game uses a two-dimensional side view. Move Agent 006½ through platforming stages, avoid hazards, defeat enemies, and reach the exit while collecting useful items and valuables.
Players can run, jump, fire the character’s weapon, and explore alternate paths. Progression is stage-based, with increasingly dangerous layouts and enemy placements testing timing and memorization.
Plan your run
Study enemy patterns before rushing forward, especially around narrow platforms and traps.
Meet the cast
The player-controlled secret agent who travels through hostile stages, using weapons and agility to complete the mission.
Before you begin
Use short, controlled jumps near platform edges.
Explore each area before leaving when it is safe to do so.
The game rewards memorizing enemy and hazard placement.
Secret Agent: The Escape is a side-scrolling action platformer released for DOS by Apogee Software in 1992. The player controls Agent 006½, a spy sent through hazardous stages to stop a dangerous enemy operation. Its design combines jumping, shooting, collectible hunting, and light exploration rather than complex espionage simulation. Levels are built around platforms, traps, enemies, and routes that reward careful movement. The game reflects Apogee’s shareware-era approach: compact, demanding stages and a straightforward arcade presentation. Reception was generally favorable among DOS action-game players, although its difficulty and relatively simple audiovisual design made it more appealing to fans of classic platformers than to players seeking a deep narrative or elaborate mission structure.
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