Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses an isometric overhead perspective. The objective is usually to occupy the map, secure resource regions, and defeat rival settlements, although some campaign missions impose specific goals.
Players place headquarters, roads, residences, farms, mines, processing buildings, warehouses, and military structures. Settlers transport goods along the road network, while carriers and specialists turn raw materials into food, tools, weapons, and building supplies.
Campaign missions and free games use separate maps with different starting conditions. Progress depends on expanding the road system, balancing production chains, recruiting troops, and capturing or defending territory through watchtowers, guardhouses, fortresses, and other military buildings.
Plan your run
Plan the road network before placing too many buildings. Short, connected routes reduce delivery delays and make production easier to monitor.
Secure food and basic construction materials early, then expand into tool, weapon, and military production. Mines and farms should be supported by the appropriate processing buildings rather than built in isolation.
Use military buildings to extend territory and protect key resources. Avoid overbuilding troops before the economy can replace weapons and supplies, and scout the map before committing to an attack.
Before you begin
Keep warehouses close to important production chains.
Watch bottlenecks: missing tools, food, or carriers can stop an entire industry.
Save before major territorial offensives, since map conditions and enemy strength vary by mission.
Developed and published by Blue Byte, The Settlers II: Veni, Vidi, Vici is a real-time strategy and economic simulation game for DOS. Players lead a Roman, Nubian, Viking, or Japanese civilization as it establishes settlements, develops industry, and competes for control of a map. The game’s central premise is that every finished product depends on a visible chain of workers, buildings, and transported resources. Most activity unfolds indirectly: the player plans roads, assigns priorities, and manages military infrastructure while settlers carry out the work. Its campaign and skirmish maps combine exploration, logistics, and territorial warfare. The sequel was widely praised for its deeper economy, attractive isometric presentation, and calm but demanding pace, and it became one of Blue Byte’s most respected strategy games.
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