Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Left Mouse Button | Select map objects and activate interface commands. The DOS version is primarily mouse-driven. |
|---|---|
Right Mouse Button | Cancel or leave the current placement or selection where supported. Exact behavior can vary by interface context. |
Keyboard shortcuts are not listed here because reliable documentation varies by DOS release and configuration.
How it plays
The game is viewed from an angled, map-based perspective. The main objective is to develop a settlement and, in many scenarios, defeat rival settlements or occupy required territory.
Players place roads, buildings, flags, and military structures, then assign or rely on workers to transport materials and perform jobs. Production proceeds through linked chains such as farming, milling, baking, mining, smelting, and toolmaking. Campaign missions and standalone maps introduce different terrain, resources, and opponents. Progress depends on balancing food, tools, construction materials, carriers, soldiers, and territorial access.
Plan your run
Plan roads before placing many buildings, because transport distance directly affects how quickly goods circulate. Use flags to divide long routes into manageable sections and keep important production chains supplied.
Expand only after the economy can support new construction and soldiers. Secure food and tools early, maintain a steady supply of building materials, and place military buildings where they protect productive land and extend useful territory.
Before you begin
Keep roads short and organized; overloaded routes can slow an otherwise healthy economy.
Check which production chain is missing before constructing more buildings.
Protect mines, farms, and transport junctions when expanding toward an opponent.
The Settlers is a 1993 real-time strategy and city-building game developed and published by Blue Byte for DOS. Players establish a medieval settlement, assign workers, extract raw materials, manufacture goods, and connect the economy through roads and carriers. Rather than controlling individual units constantly, the game emphasizes planning, supply chains, and the gradual growth of a functioning community. Military expansion is important, but armies depend on the settlement’s production network. Its distinctive combination of animated workers, visible logistics, and economic simulation earned strong historical recognition and established a long-running strategy series. The DOS version is the original release family and uses a primarily mouse-driven interface.
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