Fun School 2: For the Under-6s
DOSEducational
Documented for this version
The game is primarily controlled through its mouse-driven interface.
Exact keyboard shortcuts may differ by DOS release or configuration.
How it plays
The game uses a top-down real-time perspective. Players establish towns, assign workers, collect resources, construct buildings, recruit armies, and attack or negotiate with rival kingdoms. Population loyalty and the relationship between towns and their ruling kingdom are central to maintaining a stable empire.
Campaigns and individual scenarios are organized around territorial expansion and faction survival. Research, trade, diplomacy, spies, generals, and captured settlements provide several routes to progress. Human and Fryhtan sides use different units and strategic options, so successful play depends on adapting the economy and army to the chosen faction.
Plan your run
Build an economy before committing to a large army. Keep workers available for farms, mines, and other resource buildings, and avoid excessive taxation when town loyalty is already weak.
Use diplomacy and espionage to isolate stronger enemies, while protecting important towns with forts and reliable garrisons. Capture useful settlements when practical, but watch population loyalty and kingdom reputation so expansion does not create internal instability.
Before you begin
Monitor town loyalty as carefully as food and money; rebellious towns can damage an otherwise strong kingdom.
Mix military pressure with diplomacy instead of fighting every neighboring faction at once.
Learn the strengths of the selected human or Fryhtan faction before choosing an expansion plan.
Seven Kingdoms II: The Fryhtan Wars is a real-time strategy and empire-building game developed by Enlight Software. Players lead one of several human kingdoms or Fryhtan factions while expanding territory, managing populations, gathering resources, and competing for regional dominance. The game emphasizes a blend of military conquest and economic administration rather than simple unit production. Town loyalty, taxation, diplomacy, espionage, and the capture or integration of enemy populations all affect a kingdom’s survival. Its detailed systems and unusual faction design earned it a dedicated following, although the interface and complexity could make it difficult for newcomers.
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