Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Left Mouse Button | Select a unit, building, or interface command |
|---|---|
Right Mouse Button | Move selected units or issue a context-sensitive command |
The DOS release is primarily controlled with the mouse.
Exact keyboard shortcuts can vary by manual, configuration, or release documentation.
How it plays
The game uses a top-down, mouse-driven perspective. Players gather resources, construct buildings, recruit units, establish towns, and control armies in real time. Victory generally comes through defeating opponents, conquering territory, or meeting the requirements of the selected scenario or game mode.
A campaign and standalone scenarios provide structured objectives, while custom games support different kingdom choices and map conditions. Population loyalty, nationality, reputation, spies, diplomacy, trade, technology, and military strength all affect progression. Independent villages can be conquered, persuaded, or incorporated, and captured enemy units may provide valuable knowledge or labor.
Plan your run
Protect food and gold income before expanding aggressively. A larger army can destabilize the economy if wages and supplies are not supported.
Use spies to inspect rival armies and towns, and improve reputation when diplomacy is more efficient than an immediate attack. Consider the nationality of villagers and soldiers, because loyalty affects productivity and resistance.
Secure independent villages near borders, maintain garrisons in vulnerable towns, and research or acquire technologies that complement the composition of your army.
Before you begin
Keep reserves of food and gold before starting a long campaign.
Scout neighboring kingdoms before committing to war.
Watch loyalty and reputation indicators when ruling mixed-population towns.
Seven Kingdoms is a real-time strategy game developed by Enlight Software and released for DOS in 1997. Players lead one of several human or nonhuman kingdoms, build an economy, expand across a strategic map, and defeat or absorb rival powers. Its play style combines direct military control with diplomacy, espionage, trade, population management, and the capture of independent towns. The game was notable for giving economic and political systems unusual importance in a strategy title of its period. Contemporary reception recognized its depth and ambition, although its interface and complexity could make the early game difficult to approach.
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