Yoh Asakura
The protagonist, a relaxed young shaman who fights with a sword and spirit partners.
Documented for this version
D-pad | Move Yoh |
|---|---|
A | Jump |
B | Attack |
L | Switch spirit |
R | Switch spirit |
Start | Pause the game |
How it plays
The game uses a two-dimensional side view. Yoh travels through interconnected stages, defeats enemies with his weapon and spirit abilities, collects items, and searches for routes toward bosses and story objectives.
Progression is based on acquiring new powers and spirits. These abilities allow Yoh to cross hazards, reach hidden rooms, and revisit earlier areas. Combat emphasizes switching between available spirits to match different situations.
Plan your run
Explore each area thoroughly after gaining a new ability. Revisit earlier rooms to locate blocked passages, health upgrades, and other collectibles.
Switch spirits according to the situation rather than relying on one attack. Learn enemy patterns, preserve health before boss rooms, and use the safest available platforming route when moving through hazard sections.
Meet the cast
The protagonist, a relaxed young shaman who fights with a sword and spirit partners.
Yoh's primary guardian spirit, a powerful samurai who supports his sword-based attacks.
Yoh's fiancée and a skilled itako who appears in the story.
The principal antagonist of the Shaman King story and a powerful shaman.
Before you begin
Check suspicious walls and upper ledges after obtaining new movement abilities.
Use spirit switching to adapt to enemy defenses and attack ranges.
Return to earlier areas when the map or progression appears to stop.
Shaman King: Master of Spirits 2 is a side-scrolling action-adventure game developed by Konami Computer Entertainment Japan for the Game Boy Advance. Based on the Shaman King franchise, it follows Yoh Asakura as he explores connected areas, battles spirits and other enemies, and uses guardian spirits in combat. The game combines platforming, light exploration, ability-based backtracking, and boss encounters in a structure similar to a compact Metroidvania. Players gradually gain new powers that open previously inaccessible paths. It was generally regarded as a solid licensed handheld action game, especially for its exploration and spirit-switching system, although its challenge and presentation remained relatively modest by the standards of the genre.
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