Fun School 2: For the Under-6s
DOSEducational
How it plays
The game is viewed from behind the player's tank in a three-dimensional battlefield. Missions require movement through hostile areas, engagement of enemy vehicles or installations, and completion of assigned objectives before the tank is destroyed.
Players steer the tank, aim the turret, fire available weapons, and manage positioning around terrain and enemy fire. Progression follows a sequence of missions, with success depending on combat performance and route management rather than character development or item collection.
Plan your run
Use terrain and structures as cover instead of remaining exposed in open ground. Pause before entering a new area, scan for threats, and avoid wasting ammunition on distant or low-priority targets.
Keep the tank moving when enemy fire is concentrated, but use deliberate positioning when aiming. Learn each mission's route and objective before committing to an attack; surviving the approach is often as important as winning the final engagement.
Before you begin
Use cover whenever the battlefield provides it.
Do not spend ammunition recklessly on targets that can be bypassed.
Approach unfamiliar areas slowly and scan for enemy fire.
Shellshock is a 1996 tank-combat game developed by Core Design and published by Eidos Interactive for DOS. It places the player inside a heavily armed futuristic combat vehicle, combining arcade-style shooting with mission-based tactical movement across three-dimensional battlefields. The campaign is built around combat assignments rather than open-ended exploration. Players must navigate hostile terrain, identify threats, select suitable weapons, and survive encounters with enemy armor and defensive positions. Its polygonal presentation and focused vehicle perspective gave it a distinctive identity among mid-1990s DOS action games. Reception was mixed: the atmosphere and visual ambition were noted positively, while the controls, difficulty, and uneven mission design drew criticism.
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