Monkey D. Luffy
The captain of the Straw Hat Pirates. He fights with rubber-powered attacks granted by the Gum-Gum Fruit.
How it plays
The game uses a side-view perspective. Players guide a Straw Hat character through linear stages, jumping across platforms, attacking enemies, collecting items, and reaching the stage goal. Hazards and enemy groups divide the route into short action challenges.
Progression comes from clearing stages and advancing through the adapted story. Combat focuses on timing attacks and using the selected character's distinctive abilities; the game does not provide a deep equipment or statistical progression system.
Plan your run
Learn the reach and recovery time of the selected character's attacks before rushing into enemy groups. Short attacks followed by repositioning are safer than repeatedly standing in front of several opponents.
Search the edges of platforms for items, but do not trade health carelessly for optional pickups. Against bosses or tougher enemies, wait for an opening, attack briefly, and move away before the counterattack.
Meet the cast
The captain of the Straw Hat Pirates. He fights with rubber-powered attacks granted by the Gum-Gum Fruit.
A swordsman and member of the Straw Hat Pirates.
The crew's navigator and a member of the Straw Hat Pirates.
The Straw Hat Pirates' marksman and inventor.
The crew's cook, who fights primarily with powerful kicks.
Before you begin
Use the side-scrolling layout to keep enemies grouped where attacks can reach several targets.
Preserve health before boss encounters because recovery opportunities are limited.
Shonen Jump's One Piece is a side-scrolling action game for the Game Boy Advance, developed by Dimps and published by Bandai. It adapts the early One Piece setting, placing Monkey D. Luffy and his pirate crew in a sequence of platforming stages and close-quarters fights. The player travels through recognizable locations, defeats enemies, collects items, and uses character abilities to overcome obstacles. Its straightforward structure is designed for short handheld sessions, with action taking priority over exploration or complex role-playing systems. Contemporary coverage generally treated it as a competent licensed title with appealing character presentation, while noting that its repetitive combat and limited depth kept it from standing alongside the strongest action games on the system.
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