Fun School 2: For the Under-6s
DOSEducational
How it plays
The game uses a top-down or vertically scrolling view of a pinball table. The objective is to keep the ball moving with the flippers, strike scoring objects, and achieve the highest possible score before the available balls are lost.
Players launch the ball, control the left and right flippers, and react to rebounds from bumpers, targets, lanes, and table hazards. Progress is score-based rather than character-based; the main long-term goal is improving performance and competing with saved or remembered high scores.
Plan your run
Watch the ball instead of concentrating only on the flippers. Use controlled, late flipper shots when possible, because hurried inputs often send the ball into the outlanes.
Prioritize targets and lanes that can be reached repeatedly, but protect the center drain whenever the ball drops between the flippers. Learn the table layout through short practice sessions before attempting high-score runs.
Before you begin
Use conservative flipper timing near the drain.
Study rebound angles before attempting difficult shots.
Treat each ball as practice for improving table control.
Silverball is a DOS pinball game developed and published by Epic MegaGames in 1993. It presents a digital interpretation of a mechanical pinball table, with the player using flippers, bumpers, targets, ramps, and other table features to build a score and keep the ball in play. The game is designed for short arcade sessions rather than a story-driven campaign. Its appeal comes from timing, ball control, and repeated attempts to improve high scores. Silverball belongs to the early-1990s wave of PC pinball games that brought arcade-style table simulation to home computers. It is remembered as a compact, niche release for DOS players, although it did not achieve the same lasting recognition as larger pinball franchises.
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