Fun School 2: For the Under-6s
DOSEducational
Documented for this version
Left Mouse Button | Select tools, menus, and map tiles; place or inspect city elements. |
|---|---|
Right Mouse Button | Cancel the current tool or close an active menu, where supported by the DOS interface. Exact behavior can vary by interface context. |
Arrow Keys | Scroll the city view. |
SimCity 2000 for DOS is primarily controlled with the mouse and on-screen interface.
Some keyboard shortcuts may vary between DOS releases and configurations.
How it plays
The game uses an isometric view of a tile-based city. Players zone land for residential, commercial, and industrial use, then provide roads, rail, power, water, education, police, fire protection, health care, and other services.
Cities develop over time as population and demand change. The player adjusts taxes, budgets, ordinances, and infrastructure while responding to traffic, pollution, fires, disasters, and other events. Free-form play has no fixed victory condition; scenario play adds specific goals and constraints. Construction advances through historical eras, unlocking newer technologies and facilities.
Plan your run
Begin with a compact road network and connect every developed district to power and water. Keep zoning balanced so one sector does not overwhelm jobs, housing, or utilities.
Monitor traffic, pollution, crime, and service coverage before expanding aggressively. Reserve land for larger power plants, transit, schools, hospitals, and emergency facilities, and keep a cash buffer for disasters and major infrastructure projects.
Before you begin
Pause or slow the simulation while planning major infrastructure.
Use the budget and city data screens to identify problems before raising taxes.
Scenarios reward solving the stated problem efficiently rather than expanding without limits.
SimCity 2000 is a city-building simulation developed and published by Maxis for DOS. The player serves as mayor, laying out a growing city and balancing residential, commercial, and industrial development with transport, utilities, public services, and taxation. Its isometric perspective, layered infrastructure, underground construction, and detailed simulation made it a major expansion of the original SimCity formula. The game supports open-ended city building as well as scenarios with defined problems to solve. SimCity 2000 was widely praised for its depth, presentation, and replayability, and became one of the most influential management games of the 1990s.
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