Simon
A sarcastic teenager and reluctant apprentice wizard who serves as the player character.
Documented for this version
The DOS release is primarily controlled with a mouse.
Exact keyboard bindings may vary by configuration and are omitted here.
How it plays
The game uses a third-person, cursor-driven view of static screens and connected areas. Players guide Simon through the world, examine locations, talk to characters, collect objects, and combine or use inventory items to solve puzzles.
Progression is largely nonlinear within individual chapters, although major story events unlock new locations and objectives. There is no combat-focused system; advancement depends on observation, dialogue, experimentation, and recognizing humorous item interactions.
Plan your run
Meet the cast
A sarcastic teenager and reluctant apprentice wizard who serves as the player character.
The wizard who summons Simon and becomes the central figure in the opening quest.
The principal antagonist, a powerful and vindictive wizard.
A recurring swamp-dwelling character involved in several comic encounters.
Before you begin
Keep several rotating save files because some puzzles and actions are easy to misunderstand.
The game rewards lateral thinking more than conventional fantasy logic.
If an object seems useless, consider whether it can be combined with another inventory item.
Simon the Sorcerer is a comedic point-and-click adventure developed and published by Adventure Soft for DOS in 1993. The game follows Simon, a sarcastic modern teenager who is transported to a fantasy world and recruited to rescue the wizard Calypso from the villainous Sordid. Its play style combines exploration, conversation, inventory-based puzzle solving, and deliberately irreverent humor. Players investigate hand-drawn locations, collect unusual objects, and use them in unexpected ways while interacting with a large cast of eccentric characters. The game was recognized for its colorful presentation, British comic tone, and extensive voice work in later releases. Its puzzles can be obscure, but the memorable writing and distinctive setting helped establish Simon as a notable adventure-game series of the 1990s.
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